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Adil Bouchnita

Adil Bouchnita

Senior Technical Artist & Unity Developer

adil.bouchnita@gmail.com

I've spent 13+ years building real-time 3D experiences in Unity, a lot of them targeting WebGL. That means I've gotten pretty good at the hard parts: making things look great while keeping them fast, especially on hardware that doesn't want to cooperate.

I'm a senior technical artist and Unity developer. I work across shaders, multiplayer systems, environment art, and optimization. I like projects where the art direction is ambitious and the performance budget is tight.

Unity Development

  • Clean, scalable C#: the kind that doesn't make the next developer cry
  • Systems thinking: I design architectures that hold up as projects grow, not just code that works today
  • WebGL, PC, VR, mobile: I've shipped to all of them
  • Multiplayer and real-time networking (WebRTC, Mirror, Netcode)
  • The person you call when something runs at 12fps and nobody knows why

Technical Art

  • Custom shaders in HLSL and Shader Graph, stylized or realistic
  • Custom tools and editor extensions that speed up art pipelines
  • VFX, post-processing, lighting that actually looks good at 60fps
  • Render pipeline work across Built-in, URP, and HDRP
  • I make things pretty and performant. Both matter.

Environment Art

  • Modular kits, world building, full Blender pipeline
  • PBR texturing, set dressing, the whole deal
  • I build spaces people want to spend time in

Infrastructure

  • CI/CD for Unity projects (GitHub Actions)
  • Backend when needed: Node.js, Supabase, AWS

I prioritize shipping over perfecting. Clear communication, reliable delivery, production-grade code. Available for contract and remote work.

If that sounds like the support your project needs, see how you can work with me as your Unity developer.

Experience

AI Crafters logo

Senior Unity Engineer, AI Systems

AI Crafters

March 2025 - Present

Architecting a browser-based sandbox platform where users create interactive 3D experiences through natural language and AI-generated assets. Building generative AI pipelines (text to image to 3D) that run inside Unity WebGL.

Upwork logo

Senior Unity Engineer (Top Rated Plus)

Upwork

2019 - Present

Independent consultant for international clients. Delivering high-performance Unity applications across WebGL, VR, and AI-integrated systems. 100% Job Success Score, long-term collaborations from prototype through production.

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Racino logo

Unity Technical Artist & WebGL Optimization Engineer

Racino

March 2023 - January 2025

Elevated visual fidelity to AAA standards on a browser-based multiplayer racing platform. Custom HLSL shaders, dynamic weather, and rendering optimization across 12 tracks while cutting load times and build sizes.

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OVII Technologies logo

Lead Unity Engineer & Technical Director

OVII Technologies

September 2019 - May 2023

Led architecture and visual direction for Viora, a real-time WebGL 3D conferencing platform. Took the product from MVP to production with multiplayer (WebRTC), modular 3D art pipelines, and CI/CD workflows.

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VyronVee logo

Lead Unity Engineer & Technical Artist

VyronVee

May 2019 - August 2019

Designed and built an immersive WebGL 3D showroom for high-end product visualization. Custom PBR materials, interactive navigation, and a PCVR extension deployed globally via AWS.

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B

Game Developer

Botanika Games

2014 - January 2019

Developed indie games and interactive 3D experiences. Won First Prize at the MGD Indie Games Awards 2016 with Boucamio.

S

Freelance Game Developer

Self-employed

2009 - 2013

Built games and interactive projects as an independent developer. Early foundation in gameplay programming and real-time 3D.

Education

EMSI logo

Computer Science Engineering

EMSI

Rabat, Morocco

Studied software engineering at EMSI (Ecole Marocaine des Sciences de l'Ingenieur), one of Morocco's top engineering schools. Built a strong foundation in algorithms, systems design, and software architecture that underpins everything I do in real-time 3D.