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Adil Bouchnita

Adil Bouchnita

Senior Technical Artist & Unity Developer

hello@adilbouchnita.com

I've spent 10 years building real-time 3D experiences in Unity, a lot of them targeting WebGL. That means I've gotten pretty good at the hard parts: making things look great while keeping them fast, especially on hardware that doesn't want to cooperate.

I'm a senior technical artist and Unity developer. I work across shaders, multiplayer systems, environment art, and optimization. I like projects where the art direction is ambitious and the performance budget is tight.

Unity Development

  • Clean, scalable C#: the kind that doesn't make the next developer cry
  • Systems thinking: I design architectures that hold up as projects grow, not just code that works today
  • WebGL, PC, VR, mobile: I've shipped to all of them
  • Multiplayer and real-time networking (WebRTC, Mirror, Netcode)
  • The person you call when something runs at 12fps and nobody knows why

Technical Art

  • Custom shaders in HLSL and Shader Graph, stylized or realistic
  • Custom tools and editor extensions that speed up art pipelines
  • VFX, post-processing, lighting that actually looks good at 60fps
  • Render pipeline work across Built-in, URP, and HDRP
  • I make things pretty and performant. Both matter.

Environment Art

  • Modular kits, world building, full Blender pipeline
  • PBR texturing, set dressing, the whole deal
  • I build spaces people want to spend time in

Infrastructure

  • CI/CD for Unity projects (GitHub Actions)
  • Backend when needed: Node.js, Supabase, AWS

I prioritize shipping over perfecting. Clear communication, reliable delivery, production-grade code. Available for contract and remote work.

Experience

AI Crafters logo

Senior Unity Engineer, AI Systems

AI Crafters

March 2025 - Present

Architecting a browser-based sandbox platform where users create interactive 3D experiences through natural language and AI-generated assets. Building generative AI pipelines (text to image to 3D) that run inside Unity WebGL.

Upwork logo

Senior Unity Engineer (Top Rated Plus)

Upwork

2019 - Present

Independent consultant for international clients. Delivering high-performance Unity applications across WebGL, VR, and AI-integrated systems. 100% Job Success Score, long-term collaborations from prototype through production.

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Racino logo

Unity Technical Artist & WebGL Optimization Engineer

Racino

March 2023 - January 2025

Elevated visual fidelity to AAA standards on a browser-based multiplayer racing platform. Custom HLSL shaders, dynamic weather, and rendering optimization across 12 tracks while cutting load times and build sizes.

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OVII Technologies logo

Lead Unity Engineer & Technical Director

OVII Technologies

September 2019 - May 2023

Led architecture and visual direction for Viora, a real-time WebGL 3D conferencing platform. Took the product from MVP to production with multiplayer (WebRTC), modular 3D art pipelines, and CI/CD workflows.

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VyronVee logo

Lead Unity Engineer & Technical Artist

VyronVee

May 2019 - August 2019

Designed and built an immersive WebGL 3D showroom for high-end product visualization. Custom PBR materials, interactive navigation, and a PCVR extension deployed globally via AWS.

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B

Game Developer

Botanika Games

2014 - January 2019

Developed indie games and interactive 3D experiences. Won First Prize at the MGD Indie Games Awards 2016 with Boucamio.

S

Freelance Game Developer

Self-employed

2009 - 2013

Built games and interactive projects as an independent developer. Early foundation in gameplay programming and real-time 3D.