I live in the gap between "looks amazing" and "actually runs." Custom shaders, VFX pipelines, render optimization. I make sure your art direction survives contact with real hardware. Especially browsers. Especially WebGL. That's kind of my thing.
Technical Art
Making the impossible run at 60fps
Skills & Tools
H
HLSL / GLSLS
Shader GraphV
VFX GraphR
Render Pipelines (URP/HDRP)P
Procedural GenerationT
Tool DevelopmentL
Lighting & Post-ProcessingP
Performance OptimizationProjects
Work related to Technical Art
Also see my work as...







