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Technical Art

Making the impossible run at 60fps

I live in the gap between "looks amazing" and "actually runs." Custom shaders, VFX pipelines, render optimization. I make sure your art direction survives contact with real hardware. Especially browsers. Especially WebGL. That's kind of my thing.

Skills & Tools

H
HLSL / GLSL
S
Shader Graph
V
VFX Graph
R
Render Pipelines (URP/HDRP)
P
Procedural Generation
T
Tool Development
L
Lighting & Post-Processing
P
Performance Optimization