I live in the gap between "looks amazing" and "actually runs." Custom shaders, VFX pipelines, render optimization. I make sure your art direction survives contact with real hardware. Especially browsers. Especially WebGL. That's kind of my thing.
Technical Art
Making the impossible run at 60fps
Skills & Tools
H
HLSL / GLSLS
Shader GraphV
VFX GraphR
Render Pipelines (URP/HDRP)P
Procedural GenerationT
Tool DevelopmentL
Lighting & Post-ProcessingP
Performance OptimizationProjects
Work related to Technical Art

shipped
Viora - Web-Based 3D Conferencing Platform
Browser-based 3D conferencing from MVP to production
UnityWebGLWebRTCMultiplayer
April 25, 2025

shipped
Racino.io
A web-based racing strategy game built in Unity
UnityWebGLHLSL ShadersPerformance Optimization
January 6, 2025

shipped
Habet - Immersive MedTech Platform
Building a virtual world for addiction recovery and peer support
UnityMirror NetworkingMultiplayer3D Environment Art
October 24, 2019

shipped
VyronVee - Unity WebGL Virtual Showroom
Immersive 3D product showcase accessible via browser and PCVR
UnityWebGL3D VisualizationArchitectural Visualization
January 6, 2025

shipped
Modular Road System
Socket-based snap-together road kit inspired by Fallout 4's GDC approach
Modular KitsEnvironment ArtUnity Editor Tools3D Modeling
February 11, 2018

shipped
WebGL Duplex Architectural Visualization
Bringing high-fidelity interior archviz to web browsers and mobile devices with Unity
UnityWebGLArchitectural VisualizationMobile Optimization
August 8, 2020

shipped
Eden District (Neon Challenge)
A cyberpunk environment built from scratch for the Unity Neon Challenge
UnityEnvironment Art3D Game ArtStylized Lighting
February 11, 2018

shipped
Genesis Lab
A sci-fi lab environment built with a single texture set, optimized for mobile
UnityEnvironment ArtModular EnvironmentsMobile Optimization
February 11, 2018
Also see my work as...