I Build Immersive 3D Apps and Games
Unity Fullstack Developer: real-time 3D, multiplayer systems, shaders, and environment art. From prototype to production.
Demo Reel
A taste of what I build
What I Do
Three disciplines, one developer
Featured Projects
A selection of my recent work
Built on Indie Roots
The path that shaped how I build

I studied software engineering, but it was winning an indie game award at COP22 in 2016 that pulled me into real-time 3D for good. That love for interactive, immersive experiences still drives everything I build. I live at the intersection of code and art: writing shaders one day, architecting multiplayer systems the next, building entire 3D environments in between. Whether it's a browser-based multiplayer game, a virtual world, or an ambitious real-time platform, I care most about projects where the vision is bold and the constraints are real.
Senior Unity Engineer, AI Systems
AI Crafters
March 2025 - Present
Architecting a browser-based sandbox platform where users create interactive 3D experiences through natural language and AI-generated assets. Building generative AI pipelines (text to image to 3D) that run inside Unity WebGL.
Senior Unity Engineer (Top Rated Plus)
Upwork
2019 - Present
Independent consultant for international clients. Delivering high-performance Unity applications across WebGL, VR, and AI-integrated systems. 100% Job Success Score, long-term collaborations from prototype through production.
Unity Technical Artist & WebGL Optimization Engineer
Racino
March 2023 - January 2025
Elevated visual fidelity to AAA standards on a browser-based multiplayer racing platform. Custom HLSL shaders, dynamic weather, and rendering optimization across 12 tracks while cutting load times and build sizes.
Lead Unity Engineer & Technical Director
OVII Technologies
September 2019 - May 2023
Led architecture and visual direction for Viora, a real-time WebGL 3D conferencing platform. Took the product from MVP to production with multiplayer (WebRTC), modular 3D art pipelines, and CI/CD workflows.
Lead Unity Engineer & Technical Artist
VyronVee
May 2019 - August 2019
Designed and built an immersive WebGL 3D showroom for high-end product visualization. Custom PBR materials, interactive navigation, and a PCVR extension deployed globally via AWS.
What Clients Say
“Adil sets a new standard for professionalism, communication, quality of work, and above all, being an all-around great human being! 5 stars across the board!”
“Without a shadow of a doubt one of the most important members of our team. Excellent comprehension of task and time management. He always had a suggestion to move the project forward. Five out of Five ratings and hope to continue working with him for the foreseeable future.”
Latest Posts
Thoughts and tutorials
Let's Work Together
Got a project in mind, a question, or just want to say hi? I'd love to hear from you.






