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Adil Bouchnita

Senior Technical Artist & Unity Developer

I ship high-fidelity 3D to the browser with Unity. Most of my work sits at the intersection of art and engineering: shaders, systems, environments, optimization. The stuff that makes real-time 3D actually work.

Core Skills

Where art meets engineering

R
Real-Time 3D
G
Gameplay Systems
C
Custom Shaders
M
Multiplayer & Networking
P
Performance Optimization
E
Environment Art
V
VFX & Post-Processing
T
Tool Development

Featured Projects

A selection of my recent work

What Clients Say

Adil sets a new standard for professionalism, communication, quality of work, and above all, being an all-around great human being! 5 stars across the board!

Bora Aytun

Bora Aytun

MAVI Interactive LLC

Without a shadow of a doubt one of the most important members of our team. Excellent comprehension of task and time management. He always had a suggestion to move the project forward. Five out of Five ratings and hope to continue working with him for the foreseeable future.

Dion Croom

Dion Croom

Ovii Technologies

A bit about me

I've spent 10 years building real-time 3D experiences in Unity, a lot of them targeting WebGL. I work across shaders, multiplayer systems, environment art, and optimization. I like projects where the art direction is ambitious and the performance budget is tight.

Adil Bouchnita

Let's work together

Available for contract and remote work. Let's build something.