Adil Bouchnita
Senior Technical Artist & Unity Developer
I ship high-fidelity 3D to the browser with Unity. Most of my work sits at the intersection of art and engineering: shaders, systems, environments, optimization. The stuff that makes real-time 3D actually work.
Core Skills
Where art meets engineering
Featured Projects
A selection of my recent work

Viora - Web-Based 3D Conferencing Platform
Browser-based 3D conferencing from MVP to production
April 25, 2025

Racino.io
A web-based racing strategy game built in Unity
January 6, 2025

Habet - Immersive MedTech Platform
Building a virtual world for addiction recovery and peer support
October 24, 2019

VyronVee - Unity WebGL Virtual Showroom
Immersive 3D product showcase accessible via browser and PCVR
January 6, 2025
What Clients Say
“Adil sets a new standard for professionalism, communication, quality of work, and above all, being an all-around great human being! 5 stars across the board!”
“Without a shadow of a doubt one of the most important members of our team. Excellent comprehension of task and time management. He always had a suggestion to move the project forward. Five out of Five ratings and hope to continue working with him for the foreseeable future.”
A bit about me
I've spent 10 years building real-time 3D experiences in Unity, a lot of them targeting WebGL. I work across shaders, multiplayer systems, environment art, and optimization. I like projects where the art direction is ambitious and the performance budget is tight.
