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Open to part-time contracts & projects

I Build Immersive 3D Apps and Games

Unity Fullstack Developer: real-time 3D, multiplayer systems, shaders, and environment art. From prototype to production.

13+Years Experience
25+Projects Shipped
100%Client Satisfaction

Demo Reel

A taste of what I build

What I Do

Three disciplines, one developer

Unity Development

Clean, scalable C# for gameplay systems, multiplayer networking, editor tools, and WebGL optimization. The engineering side of real-time 3D.

C# & .NETMultiplayer / NetcodeWebGL OptimizationCI/CD PipelinesEditor ToolingREST & WebSocket APIs

Technical Art

Custom shaders, VFX pipelines, render optimization. I make sure your art direction survives contact with real hardware, especially WebGL.

HLSL / Shader GraphVFX & ParticlesPost-ProcessingURP / HDRPLighting & BakingPerformance Profiling

3D Environment Art

Modular environments, PBR materials, atmospheric lighting. I build 3D spaces from blockout to final polish, and every triangle earns its place.

Modular Level DesignPBR TexturingBlender PipelineSet DressingLighting DesignAsset Optimization

Featured Projects

A selection of my recent work

Built on Indie Roots

The path that shaped how I build

Adil Bouchnita

I studied software engineering, but it was winning an indie game award at COP22 in 2016 that pulled me into real-time 3D for good. That love for interactive, immersive experiences still drives everything I build. I live at the intersection of code and art: writing shaders one day, architecting multiplayer systems the next, building entire 3D environments in between. Whether it's a browser-based multiplayer game, a virtual world, or an ambitious real-time platform, I care most about projects where the vision is bold and the constraints are real.

AI Crafters

Senior Unity Engineer, AI Systems

AI Crafters

March 2025 - Present

Architecting a browser-based sandbox platform where users create interactive 3D experiences through natural language and AI-generated assets. Building generative AI pipelines (text to image to 3D) that run inside Unity WebGL.

Upwork

Senior Unity Engineer (Top Rated Plus)

Upwork

2019 - Present

Independent consultant for international clients. Delivering high-performance Unity applications across WebGL, VR, and AI-integrated systems. 100% Job Success Score, long-term collaborations from prototype through production.

Racino

Unity Technical Artist & WebGL Optimization Engineer

Racino

March 2023 - January 2025

Elevated visual fidelity to AAA standards on a browser-based multiplayer racing platform. Custom HLSL shaders, dynamic weather, and rendering optimization across 12 tracks while cutting load times and build sizes.

OVII Technologies

Lead Unity Engineer & Technical Director

OVII Technologies

September 2019 - May 2023

Led architecture and visual direction for Viora, a real-time WebGL 3D conferencing platform. Took the product from MVP to production with multiplayer (WebRTC), modular 3D art pipelines, and CI/CD workflows.

VyronVee

Lead Unity Engineer & Technical Artist

VyronVee

May 2019 - August 2019

Designed and built an immersive WebGL 3D showroom for high-end product visualization. Custom PBR materials, interactive navigation, and a PCVR extension deployed globally via AWS.

What Clients Say

Adil sets a new standard for professionalism, communication, quality of work, and above all, being an all-around great human being! 5 stars across the board!

Bora Aytun

Bora Aytun

CEO, MAVI Interactive LLC

Without a shadow of a doubt one of the most important members of our team. Excellent comprehension of task and time management. He always had a suggestion to move the project forward. Five out of Five ratings and hope to continue working with him for the foreseeable future.

Dion Croom

Dion Croom

CEO, Ovii Technologies

Let's Work Together

Got a project in mind, a question, or just want to say hi? I'd love to hear from you.

Open to part-time contracts & projects
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