Work
Selected work and case studies
Led the development of a multiplayer 3D conferencing platform in Unity WebGL from MVP to production, with WebRTC voice, screen sharing, and custom environment art.
April 25, 2025
Built the visuals of a browser-based racing strategy game: custom HLSL shaders, environment art, and WebGL performance optimization in Unity.
January 6, 2025
Built a virtual world for addiction recovery and peer support, with Mirror multiplayer networking, custom 3D environments, and social features in Unity.
October 24, 2019
Built an immersive 3D product showroom in Unity WebGL and PCVR, with hotspot navigation, cinematic camera transitions, and PBR materials.
January 6, 2019
Built a socket-based modular road kit for Unity with custom editor tools for snap placement, intersections, sidewalks, and crosswalks.
February 11, 2018
Brought high-fidelity interior archviz to web browsers and mobile devices with Unity: PBR materials, baked lightmapping, and Cinemachine camera tours.
August 8, 2020
Built a cyberpunk scene for the Unity Neon Challenge, with stylized neon lighting, modular building pieces, and real-time post-processing effects.
Solo-developed an award-winning mobile game from concept to release: game design, C# gameplay, 3D art, and PlayFab backend. First Prize at MGD Indie Games Awards.
March 15, 2018
Built a mobile-optimized sci-fi environment with a single texture set: modular pieces, efficient UV layout, and draw call management for smooth performance.