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Unity Development

Systems that scale, code that ships

I write the C# that powers real-time 3D experiences: gameplay systems, editor tools, multiplayer networking, WebGL optimization. I care about architecture because I've maintained enough spaghetti code to know the difference. If it runs in Unity, I've probably built something like it.

Looking for help with your next milestone? Explore my Unity development services, from prototypes and multiplayer systems to technical art and optimization.

Building for the browser?

Explore my Unity WebGL services for immersive products, browser games, mobile-compatible experiences, and performance troubleshooting.

Explore WebGL Services

Skills & Tools

C
C#
U
Unity Engine
G
Gameplay Systems
U
UI/UX (Unity UI)
P
Physics & Simulation
M
Multiplayer (Netcode)
E
Editor Tooling
P
Performance Profiling

Projects

Work related to Unity Development

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