I write the C# that powers real-time 3D experiences: gameplay systems, editor tools, multiplayer networking, WebGL optimization. I care about architecture because I've maintained enough spaghetti code to know the difference. If it runs in Unity, I've probably built something like it.
Unity Development
Systems that scale, code that ships
Skills & Tools
C
C#U
Unity EngineG
Gameplay SystemsU
UI/UX (Unity UI)P
Physics & SimulationM
Multiplayer (Netcode)E
Editor ToolingP
Performance ProfilingProjects
Work related to Unity Development

shipped
Viora - Web-Based 3D Conferencing Platform
Browser-based 3D conferencing from MVP to production
UnityWebGLWebRTCMultiplayer
April 25, 2025

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Racino.io
A web-based racing strategy game built in Unity
UnityWebGLHLSL ShadersPerformance Optimization
January 6, 2025

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Habet - Immersive MedTech Platform
Building a virtual world for addiction recovery and peer support
UnityMirror NetworkingMultiplayer3D Environment Art
October 24, 2019

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VyronVee - Unity WebGL Virtual Showroom
Immersive 3D product showcase accessible via browser and PCVR
UnityWebGL3D VisualizationArchitectural Visualization
January 6, 2025

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WebGL Duplex Architectural Visualization
Bringing high-fidelity interior archviz to web browsers and mobile devices with Unity
UnityWebGLArchitectural VisualizationMobile Optimization
August 8, 2020

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Bokamio
Award-winning infinite runner mobile game built from concept to release
UnityMobile Game Development3D Game ArtC#
March 15, 2018
Also see my work as...