I write the C# that powers real-time 3D experiences: gameplay systems, editor tools, multiplayer networking, WebGL optimization. I care about architecture because I've maintained enough spaghetti code to know the difference. If it runs in Unity, I've probably built something like it.
Unity Development
Systems that scale, code that ships
Skills & Tools
C
C#U
Unity EngineG
Gameplay SystemsU
UI/UX (Unity UI)P
Physics & SimulationM
Multiplayer (Netcode)E
Editor ToolingP
Performance ProfilingProjects
Work related to Unity Development
Also see my work as...





