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Unity Development

Systems that scale, code that ships

I write the C# that powers real-time 3D experiences: gameplay systems, editor tools, multiplayer networking, WebGL optimization. I care about architecture because I've maintained enough spaghetti code to know the difference. If it runs in Unity, I've probably built something like it.

Skills & Tools

C
C#
U
Unity Engine
G
Gameplay Systems
U
UI/UX (Unity UI)
P
Physics & Simulation
M
Multiplayer (Netcode)
E
Editor Tooling
P
Performance Profiling

Also see my work as...