Modular environments, PBR materials, atmospheric lighting. I build 3D spaces from blockout to final polish. I think about performance from the first vertex because a beautiful scene that hitches isn't beautiful. Most of my environments ship to WebGL, which means every triangle has to earn its place.
3D Environment Art
Building worlds worth exploring
Skills & Tools
B
BlenderS
Substance PainterS
Substance DesignerZ
ZBrushW
World BuildingM
Modular EnvironmentsP
PBR TexturingL
Level DesignProjects
Work related to 3D Environment Art

shipped
Racino.io
A web-based racing strategy game built in Unity
UnityWebGLHLSL ShadersPerformance Optimization
January 6, 2025

shipped
Habet - Immersive MedTech Platform
Building a virtual world for addiction recovery and peer support
UnityMirror NetworkingMultiplayer3D Environment Art
October 24, 2019

shipped
VyronVee - Unity WebGL Virtual Showroom
Immersive 3D product showcase accessible via browser and PCVR
UnityWebGL3D VisualizationArchitectural Visualization
January 6, 2025

shipped
Modular Road System
Socket-based snap-together road kit inspired by Fallout 4's GDC approach
Modular KitsEnvironment ArtUnity Editor Tools3D Modeling
February 11, 2018

shipped
WebGL Duplex Architectural Visualization
Bringing high-fidelity interior archviz to web browsers and mobile devices with Unity
UnityWebGLArchitectural VisualizationMobile Optimization
August 8, 2020

shipped
Eden District (Neon Challenge)
A cyberpunk environment built from scratch for the Unity Neon Challenge
UnityEnvironment Art3D Game ArtStylized Lighting
February 11, 2018

shipped
Bokamio
Award-winning infinite runner mobile game built from concept to release
UnityMobile Game Development3D Game ArtC#
March 15, 2018

shipped
Genesis Lab
A sci-fi lab environment built with a single texture set, optimized for mobile
UnityEnvironment ArtModular EnvironmentsMobile Optimization
February 11, 2018
Also see my work as...