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3D Environment Art

Building worlds worth exploring

Modular environments, PBR materials, atmospheric lighting. I build 3D spaces from blockout to final polish. I think about performance from the first vertex because a beautiful scene that hitches isn't beautiful. Most of my environments ship to WebGL, which means every triangle has to earn its place.

Skills & Tools

B
Blender
S
Substance Painter
S
Substance Designer
Z
ZBrush
W
World Building
M
Modular Environments
P
PBR Texturing
L
Level Design

Also see my work as...