Modular environments, PBR materials, atmospheric lighting. I build 3D spaces from blockout to final polish. I think about performance from the first vertex because a beautiful scene that hitches isn't beautiful. Most of my environments ship to WebGL, which means every triangle has to earn its place.
3D Environment Art
Building worlds worth exploring
Skills & Tools
B
BlenderS
Substance PainterS
Substance DesignerZ
ZBrushW
World BuildingM
Modular EnvironmentsP
PBR TexturingL
Level DesignProjects
Work related to 3D Environment Art
Also see my work as...







