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Independent developer. Your technical partner.

Unity WebGL Developer for Hire

I help startups, studios, and founders build interactive 3D products in the browser. From an early MVP to an existing Unity project, I bring together development, technical art, and WebGL optimization.

  • High-fidelity graphics
  • Mobile-compatible experiences
  • WebGL troubleshooting

Tell me what you're building. A few sentences are enough.

Monochrome portrait of Adil Bouchnita, senior Unity developer and technical artist
Adil BouchnitaYour senior Unity developer, from idea to launch.

Open for contracts and projects

I reply in < 24 hours

13 years of experienceBuilding immersive 3D apps
Top Rated Plus | 100% Job Successon Upwork
From MVP to productionEngineering + technical art

A good place to start

What are you building?

Ambitious idea. Real browser constraints.

Graphics, mobile browsers, and WebGL performance

High-fidelity graphics. In a browser?

Yes. I build visually rich Unity WebGL experiences with custom shaders, detailed environments, and carefully tuned lighting. I bring development and technical art together to deliver the look your product needs within its browser performance budget.

See my graphics work on RACINO

Can it work on mobile too?

Yes. I can build Unity WebGL apps for mobile browsers, with touch-friendly controls, interfaces that fit smaller screens, and graphics tuned for your audience's devices. We agree the target phones, tablets, and browsers early, then test throughout development.

Tell me which devices you want to reach

Slow loading, failed launches, poor performance?

I can help. I diagnose and fix loading problems, crashes, and poor performance in existing Unity WebGL projects. I investigate the build, hosting, memory use, assets, scripts, and rendering, then prioritize the fixes that matter for your users.

Send me a link or describe the problem
Hire Me

The work behind the words

Unity WebGL projects and my contributions

FORGA title artwork combining AI-generated worlds, characters, vehicles, and the platform mark

Founder-led MVPs

FORGA

As founding engineer, I developed the Unity WebGL client, browser editor, and runtime gameplay systems for an AI-powered 3D creation prototype. I completed the technical handover before development paused ahead of public release.

Production-oriented prototype · Not publicly releasedExplore FORGA’s browser prototype
Unity WebGL multiplayer boardroom with real-time avatar interaction

Immersive web products

Viora

I led frontend and multiplayer development for a browser-based 3D conferencing platform, from MVP to production. My work covered the Unity client, real-time communication integrations, technical art, and browser delivery.

Shipped platform · MVP to productionExplore Viora’s conferencing platform
Custom shader development for racing cars running in WebGL

Browser games

RACINO.IO

As part of the core team, I worked on race environments, custom shaders, dynamic weather, and WebGL optimization. I contributed to worldbuilding for 12 real-life-inspired tracks.

Shipped game · Core-team contributionExplore my RACINO graphics work
Unity WebGL 3D virtual showroom with immersive product display

Interactive 3D showrooms

VyronVee

I led Unity development and technical art for an interactive 3D product showroom. My work covered navigation, product interactions, custom materials and lighting, desktop WebGL optimization, and AWS deployment.

Shipped experience · Lead developer & technical artistExplore the VyronVee showroom

Working together

A developer you can rely on.

Adil sets a new standard for professionalism, communication, quality of work, and above all, being an all-around great human being! 5 stars across the board!
Bora Aytun
Bora AytunCEO, MAVI Interactive LLC
Without a shadow of a doubt one of the most important members of our team. Excellent comprehension of task and time management. He always had a suggestion to move the project forward. Five out of Five ratings and hope to continue working with him for the foreseeable future.
Dion Croom
Dion CroomCEO, Ovii Technologies

One developer. Connected disciplines.

How I can help with your Unity WebGL project

Build your first browser product

I take on the Unity development, technical art, integrations, testing, and browser deployment we agree on, working with your backend team where needed. We start with a usable prototype and build toward the next milestone.

Bring your visuals to life

Custom shaders, lighting, environments, and interaction design, with browser constraints considered from the start.

Reach mobile browsers

Touch controls, responsive interfaces, and performance work for the phones and tablets your product needs to support.

Connect the rest of your product

Integrate accounts, APIs, persistent data, multiplayer features, or AI services with your Unity client.

Fix a struggling WebGL build

Investigate slow loads, failed launches, crashes, and frame-rate problems. Measure the bottlenecks and work through the fixes.

Ship and keep moving

Build pipelines, browser deployment, documentation, and technical handover so the next milestone has a solid foundation.

A clear next step

From your brief to a browser build.

You work directly with me. I personally do all the work we agree on, from development and 3D art to testing and handover.

01

Tell me where you are

Share an idea, an existing build, or a problem. I'll reply by email to understand your goals, audience, and constraints.

02

Agree on the first milestone

We define the scope, target devices, deliverables, and estimate before development starts. You know what we're working toward.

03

Build, review, and hand over

I develop in visible increments, review progress with you, and test against our agreed targets. Documentation and handover are part of the work.

How I deploy Unity WebGL builds

Before we start

A few things you
might be wondering.

Still exploring the technology?

Compare Unity WebGL, Three.js, and Pixel Streaming
Can you start with just an idea?

Yes. You don't need a finished specification. Tell me who the product is for and what you want them to do. We can define the first usable workflow together, as I did while developing FORGA's browser-based prototype.

Can you work with our existing Unity project or team?

Yes. I can work alongside your developers and designers or take responsibility for a scoped part of the project. I start by understanding your codebase, current build, and priorities.

How much will it cost, and how long will it take?

That depends on the scope, current code, target devices, and integrations. Send me a short description and any deadline you already have. I'll clarify what needs to be done before proposing a scope and estimate.

Can you connect multiplayer, accounts, or AI services?

Yes. My work includes real-time communication and multiplayer integration on Viora, and AI workflows, persistent data, and runtime systems on FORGA. I can build the Unity-side integration and work with your backend team on how the services fit together.

What should I send you?

A few sentences about your idea or the issue you're facing are enough. An existing build link is helpful. For loading or performance problems, include the device and browser if you know them. You don't need to share source code to make an initial inquiry.

Let's make it work

What are you building
or trying to fix?

Share your idea, a project link, or the issue you're running into. A few sentences are enough.

Adil Bouchnita

You'll hear from me directly.Adil Bouchnita · Unity developer & technical artist

Prefer email? adil.bouchnita@gmail.com

An idea, a build link, or a description of the problem is enough. For loading or performance issues, your device and browser are helpful too.

Send an inquiry. No commitment. I'll use your details to reply about your project.

I reply in < 24 hours